However, I do think the game could have perhaps benefited from some difficulty settings or timed challenges that would have added more content. No additional modes – There is no denying that Freddy Spaghetti was made for amusement purposes. The achievements are easily gained for purely completing all levels, including the bonus ones. However, once you have completed all the story levels and the very few bonus stages, there really is no reason to return to Freddy Spaghetti which is a shame. Only one true playthrough – The adventure that Freddy endures can be enough for any spaghetti strand to go through in their lifetime.My only criticism of this point would be that I really would have liked to hear the narration more often. The narrator in Freddy Spaghetti sounded professional with his small input as he accompanied you throughout the levels, sounding genuinely concerned about his ‘experiment’ that managed to give the game a nice and somewhat emotional touch. Fun narration – Narration is an element I find can really bring a game together in most circumstances.There is enough variety that allows the game to continue being fun, no matter what you’re doing or where you may find yourself. You may find yourself having similar goals during some levels but that was to be expected from me anyway. This was a much needed and necessary touch that helped in splitting the game up just enough to stop the levels from feeling too monotonous. For every ten levels, the story changes the scene in which you play the game.
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